What we are building
An MMO that rewards planning and people.
Six to a party
Nobody kills this alone.
Tanks, healers, controllers and damage dealers. Calm the two dangerous adds while your tank holds the main enemy. Interrupt the healer. Have the ward ready before the heavy hit lands. Twelve-player raids sit above that.
32 skills to build across
A weapon you can't equip yet is a goal.
The planner shows exactly what stands between you and the gear you want. Getting there might take a crafter, a friend's buff and a run of augment upgrades, in a world run on sealcraft, clockwork and bound spirits.
A shared home
Towns matter because people do.
Cinderwatch and Deeprest are public cities with clinics, boards, markets and workshops. Crafters have reputations. Organizations have histories. Your character and what they have earned stay yours, season after season.
Planned for first release
Eight professions. Two paths each.
- SellswordTank and heavy weapons. Holds the line, takes the hit.
- MenderHealer and ward specialist. Keeps everyone standing.
- BinderController. Calms what you can't fight yet.
- TinkerBuilds a construct and the turrets to back it.
- SkipperMobility and logistics. Gets the party out alive.
- Force-mageDirect magical damage and situational control.
- WardenRanged scout and nature healer.
- DebtorMoves skills between people. Economic support.
Three answers to the same crack
Choose who you stand with.
The Sealward Compact
Close the portals. Enforce the law. Restore the seals, whoever it shuts out.
The Free Marches
Open roads, free settlements, planar wealth in local hands, profiteers included.
The Unbound Concord
Traders, scholars, refugees and expeditions. Neutral, until neutral means complicit.
Where it stands
Working in our local builds.
- Persistent characters and skill training
- Six-player parties and companions
- Player trade, banks and markets
- Organizations with shared vaults
Nothing here is public yet. The test art isn't ready to show, and all of this can change.
Not open yet
See the other game
The action RPG is further along. Same world, in your browser, climbing the Spire yourself.
About the ARPG
No release date
Want in early?
We don't have a sign-up route yet, but if you're interested, ask us for alpha access.
Request alpha access
Opens your email app. Or write to hello@planarascent.com. We can't promise a place yet.